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-
-
- BRIDGE sCOREkeeper
- ------------------
- by Howard Gitelson
- Micro Specials
- 9704 Mill Creek Drive
- Eden Prairie, Minnesota 55344
- Phone (612)829-0594
-
- [You can sometimes find Howard Gitelson and other programmers on
- Terrapin Station BBS -- 612/623-0152 24 hours 1200/2400 ]
-
- (Since Howard uploaded this to Terrapin, I assume it is okay to spread it
- around.
- Howard Ekman -- sysop Terrapin Station 18:51:06 7/22/1986 )
-
-
- 0. First make a backup copy of the DEMO diskette. Place the demo diskette in
- drive "A" and an blan formatted diskette in drive "B". Then type "A:" and a
- carrige return. Then type "COPY *.* B:". Now remove the diskette in drive
- "B" and place a "scratch diskette" in drive "B". (see your system manuals
- for more details in making a "backup diskette")
-
- 1. To start the program, insert the program diskette in the "A" disk drive and
- a blank or "scratch" disk in the "B" disk drive Then type "A:" and a
- carrige return. Then type "SCORE" and another carrige return.
-
- 2. The first menu that appears will ask you whether you would like to start a
- new scoring session, read an old session from a diskette, store the current
- session to diskette or continue with the current session. The current
- diskette contains a sample session that can be used later called "TESTDATA".
- For now type "S" to start a new session.
-
- 3. The next menu that appears will ask for the specific data for each scoring
- session. There are a maximum of five separate scoring sessions that may be
- kept simultaneously. For the first example enter any number of sessions
- greater than two and less than six. FOR THIS AND ANY OF THE FOLLOWING ENTRIES
- AN INVALID NUMBER WILL BE REJECTED AND THE CURSOR WILL NOT MOVE UNTIL VALID
- DATA IS ENTERED. Then for each session enter different data for the number of
- tables, number of rounds, type of movement ("H" for Howell of "M" for
- Mitchell), etc. If a Mitchell movement is selected for an even number of
- tables you will have to select between a SKIP ROUND ("S") session and a
- RELAY/BYSTAND ("R") session.
-
- 4. At the bottom of the screen is always a selection menu for you to choose the
- program function you would like. For example from the current menu you may
- enter the names if this is a new session you are starting, print out the
- current scores if this is an old session or go start entering data in either
- an old or new session. Please press the "F7" to enter names for the current
- session.
-
- 5. Enter some names if you like in this menu. By the status line at the bottom
- you may either press "F9" to enter names for the other direction (ie, switch
- between N/S and E/W) or enter names in the same direction for another session
- by pressing "F5" to go one session "lower" or "F6" to go one session
- "higher". Please experiment with all these functions to become familiar with
- how they move you around within the program.
-
- 6. When you are through entering names press the "ESC" key. This display will
- allow you to enter three lines of comments or titles that will be printed
- on each page of the printed results. You can also select the point rating
- that your bridge club is entitled to and the "class" of the game to
- determine the ACBL masterpoints that can be awarded. Again you can press
- "F5" or "F6" to enter titles for all the current active sessions.
-
- 7. Now press "F10" and you may actually start entering the raw bridge scores.
- Again the bottom status lines tell you that you may switch between the
- various sections by using the "F5" and "F6" function keys or you may use
- the "F9" key to switch between the N/S and E/W directions.
-
-
-
-
- 8. Currently the screen shows the scores for the N/S or E/W direction with
- the pair numbers listed along the left side of the screen and the hand
- numbers "1" thur "10" listed across the top of the screen. In the upper
- right hand of the screen you will see "Round 1". And the current board and
- pair numbers that should be play in those boards will be highlited.
-
- 9. If you would like to change the ROUND NUMBER enter either the "HOME" key or
- the "END" key. This will take the cursor up to the round number section of
- the screen and changing this number will change the hand number and pair
- number data regions that are highlited. For any given round number the
- cursor will move allowing you to enter data only for that round. As the
- bridge scores are entered for either the N/S or E/W pairs, the negative
- scores are enter for their opponents in the other direction (the opponents
- are always shown just above the status lines at the bottom of the screen).
- BY ENTERING ROUND NUMBER 0 THE CURSOR WILL BE ALLOWED TO MOVE OVER ANY PART
- OF THE SCREEN SO THAT CORRECTIONS MAY BE MADE TO PREVIOUSLY ENTERED SCORES.
- Using the ROUND NUMBER 0 will also allow you to enter the scores from the
- traveling slips with each board. For round number 0 the cursor will move
- down the column for each board allowing you to enter all the N/S partners
- scores in succession for each board one at a time.
-
- 10.If you would like to display different hand numbers use the "F3" and "F4"
- keys to "PAGE RIGHT" (bring in the higher number boards off the right hand
- side of the screen) or "PAGE LEFT" (bring in the lower number boards off the
- left hand side of the screen). When you are entering scores and you reach
- either the right or left extremes of the screen, one half a screen (5 boards)
- will automatically page into the screen.
-
- 11.To view the individual hand match points or the overall matchpoints at any
- time within the scoring session simply press the "F1" or "F2" function
- keys.
-
-
-
- FUNCTION KEY SUMMARY
- --------------------
-
-
- F1 - Gives you the match points for each individual bridge hand.
-
- F2 - Gives you the total match points for each NS or EW bridge team.
-
- F3 - Pages data onto the screen from the left hand side.
-
- F4 - Pages data onto the screen from the right hand side.
-
- F5 - Moves you from the current section screen to the same screen of the
- previous section.
-
- F6 - Moves you from the current section screen to the same screen of the
- next section.
-
- F7 - Takes you to the screen to enter the contestants personal names.
-
- F8 - Takes you to a menu to print out the results of the bridge game.
-
- F9 - Switches you between NS and EW data screens.
-
- F10- Takes you back to the raw brdige score screen.
-
- ESC- Takes you to the last Main Menu.
-
- HOME - Change the Round Number while entering raw scores.
-
- END - Change the Round Number while entering raw scores.
-
- ALT/F1 - Change the Round Number while entering raw scores.
-
-
- Special Functions
- -----------------
-
- Editing Scoresheet - To make changes to any scores on the scoresheet, enter a
- ------------------ Round Number = 0. This will allow you to move thr cursor
- and make changes anywhere on the scoresheet that a VALID
- match is played. If the cursor is positioned on a
- hand/pair-number combination that is not a valid match
- for the number of tables and table rotation selected, no
- entered scores will be accepted.
-
- Erasing Scores - If an already entered raw score needs to be erased, enter
- -------------- a RAW SCORE = -1. This will erase the score for that
- match on both the East/West and the North/South
- scoresheets.
-
- Average, Average Minus and Average Plus scores - Enter a RAW SCORE value of
- ------- ------------- ------------
- AVE or just A to get an average score for both the E/W
- and N/S opponents. To get an Average Plus/Average Minus
- for one opponent and the opposite score for the other
- opponent enter either AVE-, A-, AVE+ or A+. To get an
- Average Plus or Average Minus for both opponents enter
- either AVE++, A++, AVE-- or A-- as necessary.
-
-
- Beginning a New Scoring Session
- -------------------------------
-
- To start the program, place the program disk in the "A" drive of the computer
- and type "A:SCORE". From the "Main Menu" enter the 'S' key to begin a new
- scoring session. Every time you start a new scoring session you will be asked
- for a "File Name". The file name is used to save any data you will enter for
- long term storage.
-
- After you enter a disk "File Name" you will be presented with a new menu. The
- "Bridge Scoring Data" menu will ask you to enter the number of sections you
- would like like to score and the necessary data for each section like the
- number of tables and table movement.
-
- After you enter the necessary information on the "Bridge Scoring Data" menu
- you are ready to start entering the raw bridge scores. But first you may want
- to enter the names of the contestants for both the N/S and E/W pairs in each
- section. To enter the contestants names press the F7 function key or to go
- ahead and start entering the raw bridge scores press the F10 function key.
-
- From here on thru the rest of the program the options (program functions) that
- are available to you will be displayed along the bottom two lines of the
- screen. Any invalid keys you enter will be ignored. If you enter any invalid
- numbers the computer may "beep" at you to warn you and you will not be able to
- continue until you have entered a valid number.
-
- The program is designed to be friendly. It will not let you make a mistake
- entering invalid data. However the limits of certain values allowed in the
- program are not usually spelled out but are more governed by the 'assumed'
- rules of the game. For example the number of tables for each section must be
- between 3 and 19 except for a Howell movement where the number of tables must
- be between 3 and 7. These numbers are never stated in the program but any
- number outside of these limits will be ignored. Please be patient if the
- program 'beeps' at you and try to understand both the program and this
- documentation still need a little more 'finishing work' to make it pretty.
-
- Good Luck ! I hope you enjoy the speed and flexability at you control.
-
-
- Entering the Raw Scoring Data
- -----------------------------
-
- The raw scoring data may be entered in one of two ways.
-
- 1. At the end of each round
- You may collect scoring slips at the end of each round and enter the raw
- scores for each section (a maximum of 5 sections may be scored with a
- single computer at one time) by entering the round number for each round
- just before entering the raw scores.
-
- 2. From the traveling slips at the end of the complete session
- If you are only scoring one or two sections you may wait until the end of
- the session and enter all the scores from the "traveling" score sheets for
- each board. If you decide to enter all the scores at one time from the
- traveling slips, just enter the "Round Numbers" as 0 (zero) and the cursor
- will allow you to enter the scores for the individual tables for each N/S
- pair just as you would read them off of the traveling slips.
-
- Both methods show you the pair number and hand number as each score is entered
- as well as showing you the opponents pair number and round number where they
- should have played at the bottom of the screen.
-
-
- Any individual scores may be replaced be typing the new scores over the old.
- Scores may be erased my typing "-1" over the old scores. By typing A+ of A-
- the current team will receive and AVE PLUS or AVE MINUS score and their
- opponents will receive the opposite score (either AVE MINUS or AVE PLUS). By
- entering A++ or A-- both opponents will receive the same AVE PLUS or AVE MINUS
- score.
-
- At any time you may type F1 or F2 to get the current matchpoint scores or
- standings of the tournament. Your may also type F8 to get a current print of
- the standings or matchpoints of the tournament at any time.